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Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems.

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Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa., , , and . CLEI, page 1-13. IEEE, (2015)Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community., , and . CLEI, page 1-10. IEEE, (2012)M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective., and . HCI (8), volume 8517 of Lecture Notes in Computer Science, page 74-85. Springer, (2014)Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro., , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 60-69. ACM, (2008)Zen Cat: A Meditation-Based Brain-Computer Interface Game., , and . ICCSA (1), volume 10960 of Lecture Notes in Computer Science, page 294-309. Springer, (2018)Collective Construction of Meaning and System for an Inclusive Social Network., , , , and . Int. J. Inf. Syst. Soc. Chang., 2 (3): 16-35 (2011)The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality., , , and . J. Interact. Syst., 14 (1): 448-469 (October 2023)Chronos Ações: Ferramenta para Apoiar a Tomada de Decisão de Investidores da Bolsa de Valores Chronos Acoes: Tool to Support Decision Making for Investor of the Stock Exchange., and . SBSI, page 533-540. ACM, (2015)Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users., , and . HCI (16), volume 6776 of Lecture Notes in Computer Science, page 262-271. Springer, (2011)Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices., , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 167-176. Springer, (2011)