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Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa.

, , , and . CLEI, page 1-13. IEEE, (2015)

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Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC., , , and . IHC, page 315-324. Brazilian Computer Society / ACM, (2012)Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity., , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 501-512. Springer, (2014)Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity., , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 337-345. Springer, (2014)Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games., and . IHC, page 42:1-42:10. ACM, (2023)Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems., , and . IHC, page 31:1-31:11. ACM, (2022)Identifying Interaction Barriers in the Use of Remote Controls., , and . LA-WEB/CLIHC, page 97-104. IEEE Computer Society, (2009)A methodology of contextualized educational robotics., , and . FIE, page 1-9. IEEE Computer Society, (2017)An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario., and . IHC, page 33:1-33:11. ACM, (2023)Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino., , , and . IHC, page 249-258. Brazilian Computer Society / ACM, (2012)Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet., , , and . CLEI, page 1-8. IEEE, (2015)