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Search Based Planning: A Model for Character Behaviour., , , and . GAME-ON, ?, (2002)Interacting with virtual characters in interactive storytelling., , and . AAMAS, page 318-325. ACM, (2002)Emergent situations in interactive storytelling., , and . SAC, page 1080-1085. ACM, (2002)AI-based animation for interactive storytelling., , and . CA, page 113-120. IEEE Computer Society, (2001)Intelligent Virtual Actors That Plan ... to Fail., , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 151-161. Springer, (2003)Developing re-usable interactive storytelling technologies., , and . IFIP Congress Topical Sessions, volume 156 of IFIP, page 39-44. Kluwer/Springer, (2004)Under the influence: using natural language in interactives storytelling., , and . IWEC, volume 240 of IFIP Conference Proceedings, page 3-11. Kluwer, (2002)Behavioural Interaction of Characters for Virtual Storytelling., , and . GAME-ON, page 43-. ?, (2001)Virtual art galleries: a new kind of cultural objects?, and . ICIP (1), page 590-593. IEEE, (2001)Characters in Search of an Author: AI-Based Virtual Storytelling., , and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 145-154. Springer, (2001)