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Digital-physical hybrid design: Enhancing real worlds with Augmented reality.

, , , and . SOCA, page 1-6. IEEE Computer Society, (2011)

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Prototyping Augmented Traditional Games: Concept, Design and Case Studies., , , and . GPC, volume 6646 of Lecture Notes in Computer Science, page 105-116. Springer, (2011)Augmented calligraphy: experimental feedback design for writing skill development., , , and . TEI, page 301-302. ACM, (2011)Citron: A Context Information Acquisition Framework for Personal Devices., , and . RTCSA, page 489-495. IEEE Computer Society, (2005)Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 220-234. Springer, (2008)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)Design issues of ambient social media for better decision making., and . ICME, page 1-6. IEEE Computer Society, (2011)"Take me with you!": a case study of context-aware application integrating cyber and physical spaces., , and . SAC, page 1607-1614. ACM, (2004)Traditional games meet ICT: a case study on go game augmentation., , , and . TEI, page 237-240. ACM, (2010)Proactive Ambient Social Media for Supporting Human Decision Making., , and . UIC, volume 6905 of Lecture Notes in Computer Science, page 25-39. Springer, (2011)Enhancing Traditional Games with Augmented Reality Technologies., , and . UIC/ATC, page 822-825. IEEE Computer Society, (2012)