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Другие публикации лиц с тем же именем

Gamifying collective human behavior with gameful digital rhetoric., , и . Multimedia Tools Appl., 76 (10): 12539-12581 (2017)Gamifying smart city services to flourish our society., и . UbiComp/ISWC Adjunct, стр. 1515-1518. ACM, (2015)Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding., и . MUM, стр. 29:1-29:10. ACM, (2013)A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World., и . CSCS, стр. 711-718. IEEE, (2015)Some experiences with developing intelligent Internet-of-Things., и . ISC2, стр. 1-4. IEEE, (2016)Incorporating Fictionality into the Real World with Transmedia Storytelling., и . HCI (18), том 9186 из Lecture Notes in Computer Science, стр. 654-665. Springer, (2015)Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories., , и . Advances in Computer Entertainment, том 7624 из Lecture Notes in Computer Science, стр. 549-552. Springer, (2012)Analyzing the influence of virtuality on playful social interaction., , и . Multim. Tools Appl., 75 (14): 8289-8317 (2016)Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society., , , и . HCI (19), том 9749 из Lecture Notes in Computer Science, стр. 417-428. Springer, (2016)Virtual Drum: Ubiquitous and playful drum playing., , , , , и . GCCE, стр. 419-421. IEEE, (2014)