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Extending the Hint Factory for the assistance dilemma: A novel, data-driven HelpNeed Predictor for proactive problem-solving help.

, , , , , and . CoRR, (2020)

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Investigation of the Influence of Hint Type on Problem Solving Behavior in a Logic Proof Tutor., , and . AIED (2), volume 10948 of Lecture Notes in Computer Science, page 58-62. Springer, (2018)Does autonomy help Help? The impact of unsolicited hints and choice on help avoidance and learning., , , , and . EDM, International Educational Data Mining Society, (2020)How Long is Enough? Predicting Student Outcomes with Same-Day Gameplay Data in an Educational Math Game., , , , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 60-68. CEUR-WS.org, (2019)Investigating the Impact of Unsolicited Next-Step and Subgoal Hints on Dropout in a Logic Proof Tutor (Abstract Only)., and . SIGCSE, page 705. ACM, (2017)The Impact of Looking Further Ahead: A Comparison of Two Data-driven Unsolicited Hint Types on Performance in an Intelligent Data-driven Logic Tutor., , , , and . CoRR, (2021)Extending the Hint Factory for the assistance dilemma: A novel, data-driven HelpNeed Predictor for proactive problem-solving help., , , , , and . CoRR, (2020)Correction to: Avoiding Help Avoidance: Using Interface Design Changes to Promote Unsolicited Hint Usage in an Intelligent Tutor., , , and . Int. J. Artif. Intell. Educ., 31 (1): 154-155 (2021)Avoiding Help Avoidance: Using Interface Design Changes to Promote Unsolicited Hint Usage in an Intelligent Tutor., , , and . Int. J. Artif. Intell. Educ., 30 (4): 637-667 (2020)Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?, , , , , and . CHI PLAY, page 195-204. ACM, (2017)The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It?, , , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)