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Vi-bowling: a tactile spatial exergame for individuals with visual impairments.

, , and . ASSETS, page 179-186. ACM, (2010)

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Toybox: A Suite of Environments for Experimental Evaluation of Deep Reinforcement Learning., , , and . CoRR, (2019)ToyBox: Better Atari Environments for Testing Reinforcement Learning Agents., , , and . CoRR, (2018)Named Entity Recognition with Extremely Limited Data., , and . CoRR, (2018)Automatic Extraction of Poetry from Digitally Scanned Books.. DH, (2020)SRI-Sarnoff AURORA System at TRECVID 2013 Multimedia Event Detection and Recounting., , , , , , , , , and 6 other author(s). TRECVID, National Institute of Standards and Technology (NIST), (2013)Probabilistic Approaches to Controversy Detection., , , and . CIKM, page 2069-2072. ACM, (2016)Let's Play Again: Variability of Deep Reinforcement Learning Agents in Atari Environments., , , and . CoRR, (2019)Exploring Summary-Expanded Entity Embeddings for Entity Retrieval., , , and . CIKM Workshops, volume 2482 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)UMass at TREC 2018: CAR, Common Core and News Tracks., , and . TREC, volume 500-331 of NIST Special Publication, National Institute of Standards and Technology (NIST), (2018)Middlebury at TREC News '21 Exploring Learning to Rank Model Variants., and . TREC, volume 500-335 of NIST Special Publication, National Institute of Standards and Technology (NIST), (2021)