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Vi-bowling: a tactile spatial exergame for individuals with visual impairments.

, , and . ASSETS, page 179-186. ACM, (2010)

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VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired., , , , and . FDG, page 147-154. ACM, (2010)Real-time sensory substitution to enable players who are blind to play video games using whole body gestures., and . Entertain. Comput., 5 (1): 83-90 (2014)Integrated online localization and navigation for people with visual impairments using smart phones., , , and . ICRA, page 1322-1329. IEEE, (2012)Scenario-based Assessment of Software Architecture Usability., , and . ICSE Workshop on SE-HCI, page 61-68. IFIP, (2003)Haptic target acquisition to enable spatial gestures in nonvisual displays., , and . Graphics Interface, page 213-219. Canadian Information Processing Society / ACM, (2013)Expanding the Vocabulary of Multitouch Input using Magnetic Fingerprints., , and . CoRR, (2015)Legomotion: scalable walking-based virtual locomotion., , and . VRST, page 18:1-18:8. ACM, (2017)A Pattern Framework for Software Quality Assessment and Tradeoff Analysis., and . Int. J. Softw. Eng. Knowl. Eng., 17 (4): 515-538 (2007)Correction to: Eye tracking in virtual reality: a broad review of applications and challenges., , and . Virtual Real., 27 (2): 1569-1570 (June 2023)HARIN: HoloLens Augmented Reality Indoor Navigation., , and . ACIT, page 30-35. ACM, (2022)