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Enhancing User Support in Open Problem Solving Environments through Bayesian Network Inference Techniques.

, , , , and . J. Educ. Technol. Soc., 9 (4): 150-165 (2006)

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Analysing students' shared activity while modeling a biological process in a computer-supported educational environment., , and . J. Comput. Assist. Learn., 23 (2): 158-168 (2007)Bridging the gap between school and out-of-school science: A Making pedagogical approach., , , and . SEEDA-CECNSM, page 1-6. IEEE, (2020)The city at play: Second Life and the virtual urban planning studio, , , , , , , , , and 8 other author(s). Learning, Media and Technology, 35 (2): 227 - 242 (2010)Antecedents of Collaborative Learning in Massively Multiplayer Online Games., and . Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning, volume 408 of Studies in Computational Intelligence, Springer, (2012)Real-Time Collaborative Problem Solving: A Study on Alternative Coordination Mechanisms., , and . ICALT, page 86-90. IEEE Computer Society, (2003)On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games., and . VS-GAMES, page 182-183. IEEE Computer Society, (2011)Don't leave me alone: effectiveness of a framed wiki-based learning activity., , and . Int. Sym. Wikis, page 49-52. ACM, (2011)Immersed in Learning: supporting creative practice in virtual worlds, , , , , , , , , and 6 other author(s). Learning, Media and Technology, 35 (2): 99 - 110 (2010)Results and prospects from the utilization of Educational Robotics in Greek Schools., , and . Technol. Knowl. Learn., 28 (1): 225-240 (March 2023)Heterogeneity of learning material in synchronous computer-supported collaborative modelling., , , and . Comput. Educ., 44 (2): 135-154 (2005)