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Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection.

, , , , , and . Interact. Comput., 28 (2): 194-207 (2016)

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Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement., , , , and . CHI PLAY, page 13-22. ACM, (2015)From the gaming experience to the wider user experience., , and . BCS HCI, page 520-523. ACM, (2009)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Engagement in Digital Games.. Why Engagement Matters, Springer, (2016)A Maturity Model for Integrating Agile Processes and User Centred Design., , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)Patterns for integrating agile development processes and user centred design., , and . EuroPLoP, page 19:1-19:10. ACM, (2015)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)Affordance and Symmetry in User Interfaces., and . Comput. J., 51 (6): 650-661 (2008)The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence., and . CHI PLAY, page 23-33. ACM, (2015)An empirical evaluation of the User Engagement Scale (UES) in online news environments., and . Inf. Process. Manag., 51 (4): 413-427 (2015)