Author of the publication

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement.

, , , , and . CHI PLAY, page 13-22. ACM, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games., , , and . Int. J. Hum. Comput. Interact., 37 (9): 867-883 (2021)Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns., , , and . CHI, page 471:1-471:15. ACM, (2022)Motivation, engagement and learning through digital games, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)Ä Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience., , and . CHI PLAY, page 315-327. ACM, (2018)Do games attract or sustain engagement in citizen science?: a study of volunteer motivations., , , and . CHI Extended Abstracts, page 1101-1106. ACM, (2013)The Role of Gaming During Difficult Life Experiences., and . CHI, page 223. ACM, (2019)Player strategies: achieving breakthroughs and progressing in single-player and cooperative games., , , and . CHI PLAY, page 131-140. ACM, (2014)Expressivity of creativity and creative design considerations in digital games., , , and . Comput. Hum. Behav., (2020)Supporting learning within the workplace: device training in healthcare., , and . ECCE, page 30:1-30:4. ACM, (2013)Exploring the link between player involvement and learning within digital games.. BCS HCI, page 29-34. ACM, (2009)