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The effects of ambient motion speed on player performance in video games., , и . IGIC, стр. 1-5. IEEE, (2012)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , и . IGIC, стр. 1-4. IEEE, (2012)Automating Lighting Design for Interactive Entertainment., и . Computers in Entertainment, 2 (2): 15 (2004)IT education, girls and game modding., , и . Interact. Technol. Smart Educ., 3 (2): 143-156 (2006)Seagull: A bird's-eye view of the evolution of technical games research., , , , и . Entertain. Comput., (2018)Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior., , , и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Interview with Jim Baer and Daniel McCaffrey from Zynga., и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)An Active Analysis and Crowd Sourced Approach to Social Training., , , , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 156-167. (2016)Educational game design: an empirical study of the effects of narrative., , , и . FDG, стр. 34:1-34:10. ACM, (2018)Body Buddies: Social Signaling through Puppeteering., , , , , , , и . HCI (14), том 6774 из Lecture Notes in Computer Science, стр. 279-288. Springer, (2011)