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Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects.

, , , and . ISMAR, page 1201-1210. IEEE, (2023)

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Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , and . VR, page 912-913. IEEE, (2019)A study of dynamic information display and decision-making in abstract trust games., , , , , and . Int. J. Hum. Comput. Stud., (2018)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)Effects of Information Availability on Command-and-Control Decision Making: Performance, Trust, and Situation Awareness., , , , , , , , and . Hum. Factors, 58 (2): 301-321 (2016)Sparse Fusion for Multimodal Transformers., , , , , , and . CoRR, (2021)Spatial Interaction in a Multiuser Immersive Instrument., , , , and . IEEE Computer Graphics and Applications, 33 (6): 14-20 (2013)Depth-Fused 3D Imagery on an Immaterial Display., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 20-33 (2009)Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality., and . IEEE Trans. Vis. Comput. Graph., 15 (3): 355-368 (2009)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)