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Improving Sentiment Analysis with Biofeedback Data

, , , , , , , , and . Proceedings of LREC2020 Workshop ``People in language, vision and the mind'' (ONION2020), page 28--33. Marseille, France, European Language Resources Association (ELRA), (May 2020)

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A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality., , , and . ISMAR, page 894-901. IEEE, (2023)Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies., , , and . VRST, page 41:1-41:2. ACM, (2023)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference, , , and . IEEE Transactions on Visualization and Computer Graphics, 30 (5): 2140 - 2150 (May 2024)Exploring Plausibility and Presence in Mixed Reality Experiences, , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (5): 2680-2689 (May 2023)IEEE VR Best Paper Nominee 🏆.Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility., , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2267-2276 (2022)Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data., , , , , and . SUI, page 35:1-35:2. ACM, (2019)