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Physical computing with plug-and-play toolkits: Key recommendations for collaborative learning implementations.

, , , and . Int. J. Child Comput. Interact., (2018)

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TechKreativ: Tangible Interfaces in Lernwelten., , and . Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)Digital Media and Bildung - In memoriam of Heidi Schelhowe., , , and . Int. J. Child Comput. Interact., (June 2023)Diversity in Digital Fabrication: Programming Personally Meaningful Textile Imprints., and . FabLearn Europe, page 112-113. ACM, (2018)Zauberhafte Kleidung und intelligente Accessoires., , and . LOG IN, 36 (2): 83-87 (2016)Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops., , and . Int. J. Child Comput. Interact., (2015)Impacts of Creating Smart Everyday Objects on Young Female Students' Programming Skills and Attitudes., , , and . SIGCSE, page 1234-1240. ACM, (2020)Physical computing with plug-and-play toolkits: Key recommendations for collaborative learning implementations., , , and . Int. J. Child Comput. Interact., (2018)Digital fabrication in education: Expanding the research towards design and reflective practices., , , , and . Int. J. Child Comput. Interact., (2015)Effects of Physical Computing Workshops on Girls' Attitudes towards Computer Science., , , , and . FabLearn Europe, page 11:1-11:3. ACM, (2019)Co-designing Smart Home Maker Workshops with Girls., and . FabLearn Europe, page 100-101. ACM, (2018)