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Physical computing with plug-and-play toolkits: Key recommendations for collaborative learning implementations.

, , , and . Int. J. Child Comput. Interact., (2018)

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Hidden Issues in Deploying an Indoor Location System., , , , and . IEEE Pervasive Comput., 6 (2): 62-69 (2007)Mobile Haptic Technology Development through Artistic Exploration., , , and . HAID, volume 7468 of Lecture Notes in Computer Science, page 31-40. Springer, (2012)Stitchies: towards telehaptic performativity., , , and . TEI, page 327-329. ACM, (2014)Physical computing with plug-and-play toolkits: Key recommendations for collaborative learning implementations., , , and . Int. J. Child Comput. Interact., (2018)Positioning Technologies in Learning., , , and . WMTE, page 161-162. IEEE Computer Society, (2002)From "Explainable AI" to "Graspable AI"., , , , , , , and . TEI, page 69:1-69:4. ACM, (2021)Platform Design: Creating Meaningful Toolboxes When People Meet.. Malmö University, Sweden, (2018)Conversations on making., , and . Interactions, 22 (1): 22-24 (2015)Pedagogy of IoT Through Prototypes: Experiences in teaching and kits for learning about IoT ages 10 to 99.. IOT Companion, page 4:1-4:5. ACM, (2020)Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)