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How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality., , , , , , , , , and 1 other author(s). Frontiers Robotics AI, (2014)The Rocketbox Library and the Utility of Freely Available Rigged Avatars., , , , , , , , , and 7 other author(s). Frontiers Virtual Real., (2020)Efficient rendering of animated characters through optimized per-joint impostors., , , and . Comput. Animat. Virtual Worlds, 23 (1): 33-47 (2012)Real time whole body motion mapping for avatars and robots., , , , , and . VRST, page 175-178. ACM, (2013)Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News., , , , , , , , and . Presence Teleoperators Virtual Environ., 19 (4): 291-301 (2010)Garment modelling and visualisation.. University College London, UK, (2005)British Library, EThOS.A first person avatar system with haptic feedback., , , and . VRST, page 47-50. ACM, (2010)A Framework for Rendering, Simulation and Animation of Crowds., , and . CEIG, page 1-10. Eurographics Association, (2009)Comparison of two colour calibration techniques for digital photography., and . CompSysTech, page 39. ACM, (2008)The physiological mirror - a system for unconscious control of a virtual environment through physiological activity., , and . Vis. Comput., 26 (6-8): 649-657 (2010)