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Eine forschungspraktische Perspektive auf xAPI-Registries.

, , , , , and . DeLFI, volume P-308 of LNI, page 331-336. Gesellschaft für Informatik e.V., (2020)

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Open Research Tools for the Learning Technologies Innovation Lab., , and . Int. J. Online Biomed. Eng., 18 (14): 42-58 (November 2022)"Pentomino 3D" Werkstattbericht: SuS programmieren für SuS - ein Projektkurs., , , and . DeLFI Workshops, page 199-204. Gesellschaft für Informatik e.V., (2022)Entwicklung und Einsatz eines Programmierlernspiels., , and . DELFI, volume P-316 of LNI, page 381-382. Gesellschaft für Informatik e.V., (2021)Program Comprehension: Identifying Learning Trajectories for Novice Programmers., , , , , , , , , and 1 other author(s). ITiCSE, page 261-262. ACM, (2019)Systematic Design for Effective Learning in Virtual Reality., , and . ICALT, page 341-343. IEEE, (2022)Eye-Tracking in Educational Multi-Touch Games: Design-Based (interaction) research and great visions., , and . ETRA Short Papers, page 58:1-58:5. ACM, (2020)Challenges and Solutions to Integrate Remote Laboratories in a Cross-University Network., , , , , , and . REV, volume 298 of Lecture Notes in Networks and Systems, page 189-202. Springer, (2021)Offene Entwicklung nachhaltiger Bildungstechnologien., , , , and . DeLFI Workshops, page 227-229. Gesellschaft für Informatik e.V., (2022)Das VR Klassenzimmer als Experimentallabor für die systematische Erforschung der Blickbewegungen von Lehrkräften., , , and . DELFI, volume P-322 of LNI, page 211-212. Gesellschaft für Informatik e.V., (2022)Fostering Program Comprehension in Novice Programmers - Learning Activities and Learning Trajectories., , , , , , , , , and 1 other author(s). ITiCSE-WGR, page 27-52. ACM, (2019)