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The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.

, , , , and . QoMEX, page 1-6. IEEE, (2015)

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The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation., , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 353-359. IOS Press, (2014)Link quality evaluation of a wireless sensor network in metal marine environments., and . Wireless Networks, 25 (3): 1253-1271 (2019)Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training., , and . IISA, page 1-6. IEEE, (2016)Evaluating a sound-enhanced intrusion detection system to identify network congestion., , and . MED, page 1325-1330. IEEE, (2016)Big Data and Public Health Systems: Issues and Opportunities., and . Int. J. Interact. Multim. Artif. Intell., 4 (7): 53-59 (2018)A Spinal Column Exergame for Occupational Health Purposes., , , , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 83-92. Springer, (2017)Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals., , , , , , , , , and 5 other author(s). GEM, page 1-6. IEEE, (2022)Assistive Smart, Structured 3D Environmental Information for the Visually Impaired and Blind: Leveraging the INSPEX Concept., , , , , , , , , and 19 other author(s). FedCSIS (Communication Papers), volume 17 of Annals of Computer Science and Information Systems, page 73-82. (2018)Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations., , , , and . Informatics, 5 (4): 43 (2018)The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D., , , , , , , and . IEEE Trans. Cybern., 43 (6): 1572-1583 (2013)