Author of the publication

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.

, , , , and . QoMEX, page 1-6. IEEE, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D., , , and . IISA, page 1-6. IEEE, (2016)Intelligent avatars and emotion in medical-based virtual learning environments., , , and . Intell. Decis. Technol., 13 (4): 407-416 (2019)Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods., , , , , and . Comput. Entertain., 12 (2): 4:1-4:19 (2014)Musical mood-based mobile gaming., , , and . IGIC, page 5-7. IEEE Computer Society, (2011)A Bright Short Period M-M Eclipsing Binary from the KELT Survey: Magnetic Activity and the Mass-Radius Relationship for M-dwarfs, , , , , , , , , and 19 other author(s). (2017)cite arxiv:1706.02401Comment: 12 Pages, 9 Figures, 4 Tables, Accepted for publication in ApJ.An exploration of distributed mobile audio and games., , , and . Future Play, page 253-254. ACM, (2010)G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR., , , and . CoG, page 1-8. IEEE, (2019)Experimental Game Interactions in a Cave Automatic Virtual Environment., and . GEM, page 1-9. IEEE, (2018)Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, (2008)Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution., , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 386-392. IOS Press, (2012)