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Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction., , and . ICER, page 207-216. ACM, (2015)Eloquent video expressions (ELVES): a communication system design for people with linguistic or neurological limitations.. CHI Posters and Short Talks, page 17. ACM, (1992)A Comparative Analysis of Online and Face-to-Face Professional Development Models for CS Education., , and . SIGCSE, page 621-626. ACM, (2017)We Have Questions: Pedagogical, Technical, and Procedural Assistance Requests in a Large Computational Thinking Curriculum Research Project (Abstract Only)., , and . SIGCSE, page 692. ACM, (2016)Using Discernment Activities to Promote Skill Retention from Programming and Software Tutorials.. ICER, page 275-276. ACM, (2017)The zones of proximal flow: guiding students through a space of computational thinking skills and challenges., , , and . ICER, page 67-74. ACM, (2013)Real Time Assessment of Computational Thinking., , , and . VL/HCC, page 49-52. IEEE Computer Society, (2014)Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation., , , , , , , , , and 2 other author(s). ACM Trans. Comput. Educ., 15 (2): 11:1-11:31 (2015)Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D., , , , , , , and . IEEE Computer Graphics and Applications, 34 (3): 68-71 (2014)Will it stick?: exploring the sustainability of computational thinking education through game design., , , , and . SIGCSE, page 597-602. ACM, (2013)