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, , , , and . W4A, volume 134 of ACM International Conference Proceeding Series, page 92-97. ACM, (2006)

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YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , and . GAMEON, page 83-87. EUROSIS, (2007)Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness., , and . CCNC, page 1078-1082. IEEE, (2007)At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms., , , , and . CCNC, page 1-5. IEEE, (2009)On the prediction of air quality within vehicles using outdoor air pollution: sensors and machine learning algorithms., , , and . NET4us@SIGCOMM, page 14-19. ACM, (2022)IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context., , and . GOODTECHS, page 1-6. ACM, (2018)Social Sensing for Monuments Recognition using Convolutional Neural Networks: A Case Study., , , and . ISCC, page 1-6. IEEE, (2022)Italian-Chinese Neural Machine Translation: results and lessons learnt., , , , , , , , and . GoodIT, page 455-461. ACM, (2023)Modelling and Visualizing People Flow in Smart Buildings: a Case Study in a University Campus., , , , and . GoodIT, page 309-312. ACM, (2021)Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages., , , and . COMPSAC Workshops, page 252-257. IEEE Computer Society, (2014)