Author of the publication

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.

, , and . Advances in Computer Entertainment, page 22:1-22:4. ACM, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)Enhancing remote live sports experiences through an eyes-free interaction., , and . Mobile HCI, page 65-68. ACM, (2013)Bringing the sport stadium atmosphere to remote fans.. ACM Multimedia, page 1063-1066. ACM, (2013)A Synchronisation Mechanism based on User Feedback for Second Screen Applications., , , and . MobiQuitous, page 275-276. ICST / ACM, (2015)Bet without Looking: Studying Eyes-Free Interaction during Live Sports., , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 581-592. Springer, (2014)In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience., , , , and . Advances in Computer Entertainment, page 6:1-6:11. ACM, (2015)A location-based multiplayer mobile game to encourage pro-environmental behaviours., , and . Advances in Computer Entertainment Technology, page 31. ACM, (2011)If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts., , , and . Advances in Computer Entertainment, page 15:1-15:8. ACM, (2014)eVision: A Mobile Game to Improve Environmental Awareness., , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 380-391. Springer, (2013)Changing Environmental Behaviors through Smartphone-Based Augmented Experiences., , , , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 553-556. Springer, (2012)