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To Err Is Human: Building an Automatic Error Generator System.

, and . HCI (26), volume 617 of Communications in Computer and Information Science, page 93-96. Springer, (2016)

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SimScrumF: a game for supporting the process of teaching Scrum., , , and . ICICM, page 27-31. ACM, (2019)Work in progress - Software residency: A contribution for professional maturity., , , , and . FIE, page S4. IEEE Computer Society, (2011)The use of learning objects for teaching computer programming., , , , and . FIE, page 1-6. IEEE Computer Society, (2015)An approach for teaching algorithms and computer programming using Greenfoot and Python., , , and . FIE, page 1-6. IEEE Computer Society, (2012)A Simulator for Human Error Generation., and . CSREA HCI, page 74-80. CSREA Press, (2005)S. PERERE - a tool supported by cognitive architecture for human reliability study (S.PERERE - uma ferramenta apoiada por arquiteturas cognitivas para o estudo da confiabilidade humana).. University of São Paulo, Brazil, (2005)ndltd.org (oai:agregador.ibict.br.BDTD_USP:oai:teses.usp.br:tde-09012006-093145).Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It's Impact on Driver's Vision., , , and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 338-343. Springer, (2019)An analysis of block-based programming environments for CS1., , and . FIE, page 1-5. IEEE, (2020)Teaching computer programming: A practical review., and . FIE, page 508-510. IEEE Computer Society, (2013)Human error simulation as an aid to HCI design for critical systems., and . IHC, page 120-127. ACM, (2006)