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Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.

, , , and . EGOVIS, volume 10441 of Lecture Notes in Computer Science, page 189-205. Springer, (2017)

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A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being., , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 241-248. Springer, (2017)"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5., , and . LifeTech, page 191-194. IEEE, (2021)Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds., and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 417-430. Springer, (2021)Supporting Human Relationship-Building in a Daily Life Community., , and . HCI (22), volume 11587 of Lecture Notes in Computer Science, page 368-380. Springer, (2019)Providing Daily Casual Information Through Eye Contact with Emotional Creatures., , and . HCI (22), volume 10922 of Lecture Notes in Computer Science, page 278-291. Springer, (2018)Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities., , , and . EGOVIS, volume 10441 of Lecture Notes in Computer Science, page 189-205. Springer, (2017)Deriving Features for Designing Ambient Media., , , and . HCI (15), volume 11580 of Lecture Notes in Computer Science, page 29-40. Springer, (2019)A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services., and . Intelligent Environments, page 122-125. IEEE, (2020)Human Behavior Guidance Methods in Distributed Virtual Shopping Malls., , and . LifeTech, page 195-197. IEEE, (2021)Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs., , and . LifeTech, page 166-170. IEEE, (2021)