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Multi-model, Metadata Driven Approach to Adaptive Hypermedia Services for Personalized eLearning.

, , , and . AH, volume 2347 of Lecture Notes in Computer Science, page 100-111. Springer, (2002)

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Next generation context aware adaptive services., , , , and . ISICT, volume 49 of ACM International Conference Proceeding Series, page 205-212. Trinity College Dublin, (2003)Improving User Control and Transparency in the Digital Humanities., , , , and . Culture and Computing, page 196-197. IEEE Computer Society, (2013)PaCMAn: A 'principled' framework, arising from a systematic review of the literature, to underpin design and deployment of video games for motor skill acquisition., , , and . Entertain. Comput., (2019)Just-in-Time Generation of Pedagogically Sound, Context Sensitive Personalized Learning Experiences, , , and . International Journal on E-Learning, 5 (1): 113--127 (2006)Can Museum Exhibits Support Personalised Learning in Collaborative Classroom Activities by Using Augmented Reality?, , and . CELDA, page 549-550. IADIS, (2005)Discrepancies between Reality and Expectation: Can Adaptive Hypermedia Meet the Expectations of Teachers?, , and . CELDA, page 88-95. IADIS, (2005)Does Explanation Matter? An Exploratory Study on the Effects of Covid 19 Misinformation Warning Flags on Social Media., and . CoRR, (2023)Multi-model, Metadata Driven Approach to Adaptive Hypermedia Services for Personalized eLearning., , , and . AH, volume 2347 of Lecture Notes in Computer Science, page 100-111. Springer, (2002)A Critical Analysis of EmpatheticDialogues as a Corpus for Empathetic Engagement., and . EMPATHICH, page 5:1-5:6. ACM, (2023)Fostering Interaction with Cultural Heritage Material via Annotations: The FAST-CAT Way., , , and . IRCDL, volume 385 of Communications in Computer and Information Science, page 41-52. Springer, (2013)