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Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.

, , , and . AIIDE, AAAI, (2013)

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Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods., , , and . CoG, page 1-7. IEEE, (2019)Multiple labels associative classification., , and . Knowl. Inf. Syst., 9 (1): 109-129 (2006)Evolution of Fitness Functions to Improve Heuristic Performance., , , and . LION, volume 5313 of Lecture Notes in Computer Science, page 206-219. Springer, (2007)Improving Metaheuristic Performance by Evolving a Variable Fitness Function., , , and . EvoCOP, volume 4972 of Lecture Notes in Computer Science, page 170-181. Springer, (2008)Hybrid Evolutionary Learning Approaches for The Virus Game., , and . CIG, page 196-202. IEEE, (2007)An experimental study of action selection mechanisms to create an entertaining opponent., , and . CIG, page 122-129. IEEE, (2015)Evolutionary MCTS for Multi-Action Adversarial Games., and . CIG, page 1-8. IEEE, (2018)Emotional Congruence in Video Game Audio., , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)A greedy classification algorithm based on association rule., and . Appl. Soft Comput., 7 (3): 1102-1111 (2007)Evolution of Cooperation in an Incentive Based Business Game Environment, , and . CoRR, (2013)