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Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.

, , , and . AIIDE, AAAI, (2013)

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Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi., and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 171-187. Springer, (2002)SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 277-296. Springer, (2000)