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From Initial Encounter With Mid-Air Haptic Feedback to Repeated Use: The Role of the Novelty Effect in User Experience.

, , and . IEEE Trans. Haptics, 14 (3): 591-602 (2021)

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Sociability Heuristics for Evaluating Social Interactive Television Systems.. Social Interactive Television, IGI Global, (2009)Discriminating Between Intensities and Velocities of Mid-Air Haptic Patterns., , and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 78-86. Springer, (2020)Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms., , , , and . DIONE, volume 378 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 3-25. Springer, (2021)Exploring Tangible Algorithmic Imaginaries in Movie Recommendations., , , , and . TEI, page 12:1-12:12. ACM, (2021)Invisible Touch: How Identifiable are Mid-Air Haptic Shapes?, , , and . CHI Extended Abstracts, ACM, (2019)Combining Auditory and Mid-Air Haptic Feedback for a Light Switch Button., , and . ICMI, page 60-69. ACM, (2020)Challenges in Designing Inclusive Immersive Technologies., , , , , , and . MUM, page 182-185. ACM, (2021)RHETORiC: an Audience Conversation Tool that Restores Civility in News Comment Sections., , , , and . CHI Extended Abstracts, page 42:1-42:7. ACM, (2022)Sleep monitoring tools at home and in the hospital: Bridging quantified self and clinical sleep research., and . PervasiveHealth, page 153-160. ICST, (2015)Meaningful interactions lab (Mintlab)., , , , , , , , , and 6 other author(s). Interactions, 26 (5): 16-19 (2019)