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Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study.

, , , , and . VR, page 1471-1476. IEEE, (2019)

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15 Years of Research on Redirected Walking in Immersive Virtual Environments., , , , , , , and . IEEE Computer Graphics and Applications, 38 (2): 44-56 (2018)A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), , and . IEEE Press, (2013)Poster: Immersive Point Cloud Virtual Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page (accepted as poster). IEEE, (2014)Exploiting Perceptual Limitations and Illusions to Support Walking through Virtual Environments in Confined Physical Spaces, , , , , and . Elsevier Displays, 34 (2): 132-141 (2012)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)Visualisierung von 3D Stadtmodellen zur Unterstützung mobiler Partizipation, , and . Münsteraner GI-Tage, (2004)Improved Virtual Pointer Metaphors for Interactive Object Selection in Virtual Environments, , and . 07/04 - I. WWU Münster, (2004)Interactive Importance-Driven Visualization Techniques for Medical Volume Data, , and . Proceedings of the 10th International Fall Workshop on Vision, Modeling, and Visualization (VMV05), page 273--280. Erlangen, (2005)A Virtual Reality Handball Goalkeeper Analysis System, , , , , , and . Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC, page 1--2. (2010)