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Interactive low-dimensional human motion synthesis by combining motion models and PIK., , и . Comput. Animat. Virtual Worlds, 18 (4-5): 493-503 (2007)Towards Automatic Character Skeletonization and Interactive Skin Deformation., , , , и . Eurographics (State of the Art Reports), стр. 47-61. Eurographics Association, (2007)A robust approach for the control of the center of mass with inverse kinetics., , и . Comput. Graph., 20 (5): 693-701 (1996)Real-time neural network prediction for handling two-hands mutual occlusions., , , , и . Comput. Graph. X, (2019)Real-Time Interactions with Virtual Agents Driven by Human Action Identification., , , и . Agents, стр. 476-477. ACM, (1997)Egocentric Mapping of Body Surface Constraints., , и . IEEE Trans. Vis. Comput. Graph., 24 (7): 2089-2102 (2018)A global human walking model with real-time kinematic personification, , и . The Visual Computer, (1990)A Multi-sensor Approach for Grasping and 3D Interaction., , , и . Computer Graphics, Academic Press / Elsevier, (1995)Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions., и . MIG, том 5884 из Lecture Notes in Computer Science, стр. 231-242. Springer, (2009)Local and Global Skeleton Fitting Techniques for Optical Motion Capture., , , , и . CAPTECH, том 1537 из Lecture Notes in Computer Science, стр. 26-40. Springer, (1998)