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Cloth Animation with Self-Collision Detection., , and . Modeling in Computer Graphics, page 179-187. Springer, (1991)An Architecture to Guide Crowds Using a Rule-Based Behavior System., , , and . Agents, page 334-335. ACM, (1999)Verbal communication: using approximate sound propagation to design an inter-agents communication language., and . Agents, page 235-236. ACM, (2000)Real-Time Interactions with Virtual Agents Driven by Human Action Identification., , , and . Agents, page 476-477. ACM, (1997)The benefits of third-person perspective in virtual and augmented reality?, , and . VRST, page 27-30. ACM, (2006)A framework for rapid evaluation of prototypes with augmented reality., , , and . VRST, page 61-66. ACM, (2000)A versatile navigation interface for virtual humans in collaborative virtual environments., , , and . VRST, page 45-49. ACM, (1997)Crowdbrush: interactive authoring of real-time crowd scenes., , and . Symposium on Computer Animation, page 243-252. The Eurographics Association, (2004)Crowd patches: populating large-scale virtual environments for real-time applications., , , and . SI3D, page 207-214. ACM, (2009)A global human walking model with real-time kinematic personification, , and . The Visual Computer, (1990)