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Using massMobile, a flexible, scalable, rapid prototyping audience participation framework, in large-scale live musical performances., , , , , and . Digit. Creativity, 26 (3-4): 228-244 (2015)EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education., , , , , , and . ACM Trans. Comput. Educ., 16 (4): 14:1-14:25 (2016)Collaborative Textual Improvisation in a Laptop Ensemble., and . Comput. Music. J., 35 (2): 8-21 (2011)Extreme Sight-Reading, Mediated Expression, and Audience Participation: Real-Time Music Notation in Live Performance.. Comput. Music. J., 32 (3): 25-41 (2008)Composing with Generative Systems in the Digital Audio Workstation 145-148., and . IUI Workshops, volume 3359 of CEUR Workshop Proceedings, page 145-148. CEUR-WS.org, (2023)The Impact of Salient Musical Features in a Hybrid Recommendation System for a Sound Library 156-162., , and . IUI Workshops, volume 3359 of CEUR Workshop Proceedings, page 156-162. CEUR-WS.org, (2023)Effects of Visual Explanation on Perceived Creative Autonomy in an AI-Based Generative Music System., and . IUI Companion, page 25-28. ACM, (2023)Modeling Music and Code Knowledge to Support a Co-creative AI Agent for Education., , , , , and . ISMIR, page 134-141. (2020)Promoting intentions to persist in computing: an examination of six years of the EarSketch program., , , , and . Comput. Sci. Educ., 30 (4): 394-419 (2020)Discovering Co-creative Dialogue States During Collaborative Learning., , , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 165-177. Springer, (2021)