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Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?

, , , , , , and . CogSci, cognitivesciencesociety.org, (2012)

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Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement., , and . CoRR, (2023)Using erroneous examples to improve mathematics learning with a web-based tutoring system., , , , , , and . Comput. Hum. Behav., (2014)How Spatial Ability and Stress Impact Escape Path., , , , and . CogSci, cognitivesciencesociety.org, (2016)Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?, , , , , , and . CogSci, cognitivesciencesociety.org, (2012)Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills., , , , , , , and . CogSci, cognitivesciencesociety.org, (2014)Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions., , , , , , , , , and 1 other author(s). AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game., , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 540-543. Springer, (2017)Erroneous Examples as Desirable Difficulty., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 803-806. Springer, (2013)Knowledge Integration in the Digital Age: Trajectories, Opportunities and Future Directions., , , , , , , , , and 17 other author(s). ICLS, International Society of the Learning Sciences, (2018)Can Erroneous Examples Help Middle-School Students Learn Decimals?, , , , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 181-195. Springer, (2011)