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L2Code: An Author Environment for Hybrid and Personalized Programming Learning.

, , , , and . ICHL, volume 5169 of Lecture Notes in Computer Science, page 338-347. Springer, (2008)

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Building a Corpus and a Local Binary Pattern Recognizer for Learning-Centered Emotions., , , , , and . MICAI (2), volume 10062 of Lecture Notes in Computer Science, page 524-535. Springer, (2016)Authoring Mobile Intelligent Tutoring Systems., , , and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 746-748. Springer, (2008)A Brief Review of Game Engines for Educational and Serious Games Development., , , , and . J. Inf. Technol. Res., 10 (4): 1-22 (2017)Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools., , , and . Comput. Educ. X Real., (December 2023)Building a Corpus of Phrases Related to Learning for Sentiment Analysis., , , and . Res. Comput. Sci., (2017)Evaluando afecto en un entorno de aprendizaje para Java., , , and . Res. Comput. Sci., (2016)An Intelligent, Affective and Configurable Tutor for 3rd Grade Natural Numbers Teaching., , , , and . Res. Comput. Sci., (2014)Affective Environment for Java Programming Using Facial and EEG Recognition., , , , and . Res. Comput. Sci., (2015)Ambiente inteligente de aprendizaje de depuración de errores en programas Java., , , and . Res. Comput. Sci., 147 (8): 277-290 (2018)A Kohonen Network for Modeling Students' Learning Styles in Web 2.0 Collaborative Learning Systems., , , , , and . MICAI, volume 5845 of Lecture Notes in Computer Science, page 512-520. Springer, (2009)