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Virtual Reality for Early Education: A Study.

, and . iLRN, volume 621 of Communications in Computer and Information Science, page 59-72. Springer, (2016)

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Managing 3D Multi User Learning Environments - A Case Study on Training Disaster Management., , , and . Int. J. Emerg. Technol. Learn., 7 (3): 25-34 (2012)The Web in education., , , , and . Comput. Networks, 56 (18): 3811-3824 (2012)Virtual Reality for Early Education: A Study., and . iLRN, volume 621 of Communications in Computer and Information Science, page 59-72. Springer, (2016)Using disruptive technology for explorative learning., , , and . ITiCSE, page 96-100. ACM, (2007)Fidelity Perception of 3D Models on the Web., , and . iLRN, volume 840 of Communications in Computer and Information Science, page 113-130. Springer, (2018)Mobile onsite exploration of parallel realities with Oculus Rift., , and . DigitalHERITAGE (1), page 301-304. IEEE, (2015)Mobile Cross Reality for cultural heritage., , and . Digital Heritage (1), page 331-338. IEEE, (2013)An Energy Aware Protocol for Cyclic Monitoring Wireless Sensor Networks., , and . NAS, page 13-22. IEEE Computer Society, (2013)Metaverses as a Platform for Game Based Learning., , , and . AINA, page 1195-1202. IEEE Computer Society, (2010)An Evaluation Framework for the Analysis of Covert Channels in the TCP/IP Protocol Suite., , and . ECIW, page 205-214. Academic Conferences Limited, Reading, UK, (2005)