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The Web in education., , , , and . Comput. Networks, 56 (18): 3811-3824 (2012)Using disruptive technology for explorative learning., , , and . ITiCSE, page 96-100. ACM, (2007)Fidelity Perception of 3D Models on the Web., , and . iLRN, volume 840 of Communications in Computer and Information Science, page 113-130. Springer, (2018)Metaverses as a Platform for Game Based Learning., , , and . AINA, page 1195-1202. IEEE Computer Society, (2010)Global Connections for Lasting Impressions: Experiential Learning about TCP., , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 48-57. Springer, (2009)Virtual worlds, real traffic: interaction and adaptation., , and . MMSys, page 305-316. ACM, (2010)Mongoose: Throughput Redistributing Virtual World., , and . ICCCN, page 1-9. IEEE, (2012)Virtual Machines for Virtual Worlds., , , and . CLOSER, page 108-113. SciTePress, (2012)Digitally enhanced community rescue archaeology., , , , and . Digital Heritage (2), page 29-36. IEEE, (2013)Virtual Worlds and the 3D Web - Time for Convergence?, , , and . iLRN, volume 621 of Communications in Computer and Information Science, page 29-42. Springer, (2016)