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Very Slack Strings: A Physical Model and Its Use in the Composition Quartet for Strings.

, , and . NIME, page 9-10. nime.org, (2016)

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Toward rapid and iterative development of tangible, collaborative, distributed user interfaces., , , , , , and . EICS, page 239-248. ACM, (2013)The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion.. SIGGRAPH Talks, ACM, (2009)Tangible Performance Management of Grid-based Laptop Orchestras., , and . NIME, page 207-210. nime.org, (2011)More Masses For The Masses., , , and . Audio Mostly Conference, page 105-110. ACM, (2016)Emphasizing Form in Virtual Reality-Based Music Performance., , and . ICMC, Michigan Publishing, (2016)The Immersive Computer-controlled Audio Sound Theater: Experiments in multi-mode sound diffusion systems for electroacoustic music performance., , , and . ICMC, Michigan Publishing, (2006)GRENDL: grid enabled distribution and control for Laptop Orchestras., , , , and . SIGGRAPH Posters, page 84:1. ACM, (2010)Very Slack Strings: A Physical Model and Its Use in the Composition Quartet for Strings., , and . NIME, page 9-10. nime.org, (2016)The Lab for Creative arts & Technologies 2008 Studio Report.. ICMC, Michigan Publishing, (2008)Reconsidering Laptop Orchestras as a Computational Grid for Music Performance., and . ICMC, Michigan Publishing, (2011)