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Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution.

, , , , and . VR, page 3-10. IEEE Computer Society, (2010)

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Towards the development of guidelines for educational evaluation of augmented reality tools., , , and . KELVAR@VR, page 17-21. IEEE Computer Society, (2016)Comparison of RGB-D sensors for 3D reconstruction., , , , and . SVR, page 252-261. IEEE, (2020)Markerless tracking system for augmented reality in the automotive industry., , , , , , and . Expert Syst. Appl., (2017)Large Viscoelastic Fluid Simulation on GPU., , , , and . SBGames, page 134-143. IEEE Computer Society, (2017)Sci-Fi Gestures Catalog - Understanding the Future of Gestural Interaction., , , , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 395-411. Springer, (2015)In-Place Natural and Effortless Navigation for Large Industrial Scenarios., , , , , , , and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 550-561. Springer, (2014)RGB-D SLAM Based Incremental Cuboid Modeling., , , , , , and . ECCV Workshops (1), volume 11129 of Lecture Notes in Computer Science, page 414-429. Springer, (2018)Bare hand natural interaction with augmented objects., , , , , , and . ISMAR, page 1-6. IEEE Computer Society, (2013)Motion-Aware Ghosted Views for Single Layer Occlusions in Augmented Reality., and . ISMAR Workshops, page 60-67. IEEE Computer Society, (2015)Improved Meshless Method for Simulating Incompressible Fluids on GPU., , , and . SVR, page 297-308. IEEE Computer Society, (2017)