From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Biofeedback-Controlled Video Games for Emotional Regulation., , и . HCI (37), том 14047 из Lecture Notes in Computer Science, стр. 186-197. Springer, (2023)Introducing Ambient Assisted Living Technology at the Home of the Elderly: Challenges and Lessons Learned., , и . IWAAL, том 9455 из Lecture Notes in Computer Science, стр. 125-136. Springer, (2015)Designing the Software Support for Partially Virtual Communities., , , и . CRIWG, том 7493 из Lecture Notes in Computer Science, стр. 73-88. Springer, (2012)Aligning intergenerational communication patterns and rhythms in the age of social media., , , , , и . ChileCHI, стр. 66-71. ACM, (2013)Exploring the Acceptance and Effectiveness of Parsons Problems on Scaffolding CS1 Retakers, , и . Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, стр. 681–687. New York, NY, USA, Association for Computing Machinery, (03.07.2024)Social Computing and Collaborative Work in Latin America and Beyond., , , , , и . CSCW Companion, стр. 368-370. ACM, (2021)Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games., и . HCI (28), том 12789 из Lecture Notes in Computer Science, стр. 45-56. Springer, (2021)Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels., , и . HCI (33), том 13334 из Lecture Notes in Computer Science, стр. 605-617. Springer, (2022)Biometrics and Data Mining: Comparison of Data Mining-Based Keystroke Dynamics Methods for Identity Verification., , , и . MICAI, том 2313 из Lecture Notes in Computer Science, стр. 460-469. Springer, (2002)A conceptual model to design partially virtual communities., , , и . CSCWD, стр. 685-692. IEEE, (2012)