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A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements.

, , , , and . VR, page 1231-1232. IEEE, (2019)

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AffordIt!: A Tool for Authoring Object Component Behavior in Virtual Reality., , , and . Graphics Interface, page 340-348. Canadian Human-Computer Communications Society, (2020)RealNav: Exploring natural user interfaces for locomotion in video games., , and . 3DUI, page 3-10. IEEE Computer Society, (2010)Command and Control of a Large Scale Swarm Using Natural Human Interfaces., , , and . Field Robotics, 3 (1): 301-322 (January 2023)AffordIt!: A Tool for Authoring Object Component Behavior in VR., , , and . VR Workshops, page 741-742. IEEE, (2020)VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool., , , and . VR Workshops, page 809-810. IEEE, (2020)AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality., , , , and . ISMAR Adjunct, page 25-30. IEEE, (2018)Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks., , , , , and . Graphics Interface, page 27:1-27:8. Canadian Human-Computer Communications Society / ACM, (2019)Authoring Moving Parts of Objects in AR, VR and the Desktop., , and . Multimodal Technol. Interact., 7 (12): 117 (December 2023)GestureBar: improving the approachability of gesture-based interfaces., , , , and . CHI, page 2269-2278. ACM, (2009)A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements., , , , and . VR, page 1231-1232. IEEE, (2019)