Author of the publication

Towards a Procedural Evaluation Technique: Metrics for Level Design.

, and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Defining personas in games using metrics., and . Future Play, page 73-80. ACM, (2008)UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games., and . FDG, page 5:1-5:7. ACM, (2018)Subsyst simulator: an interactive infographic for knowledge transfer., , and . VINCI, page 31:1-31:5. ACM, (2020)G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Interview with Simon Møller from Kiloo.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Interview with Ola Holmdahl and Ivan Garde from Junebud.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , and . CoRR, (2021)Towards a Procedural Evaluation Technique: Metrics for Level Design., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Resource systems in games: An analytical approach., , , and . CIG, page 171-178. IEEE, (2012)