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The Development and Application of AI System based on a Japanese Pronunciation Training Game.

, , , and . LifeTech, page 95-99. IEEE, (2019)

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Design Concepts of Electronic Medical Tools for Dementia Early Detection and Assessment., , , and . LifeTech, page 31-33. IEEE, (2019)The influence on environmental adjustment levels of mind and body caused by digital games., , , and . SMC, page 3130-3134. IEEE, (2007)The Development of Electronic Medical Tools of Cognitive Ability Testing for Home Use and Early Detection., , , and . GCCE, page 118-119. IEEE, (2018)Development and application of a surgical process simulation system using VR technology., and . GCCE, page 655-657. IEEE, (2020)The Development and Application of AI System based on a Japanese Pronunciation Training Game., , , and . LifeTech, page 95-99. IEEE, (2019)Chaos in plethysmograms during tracking chaos., , and . SMC, page 3966-3970. IEEE, (2010)Utilization of AR Technology for Doctor-patient Communication., and . GCCE, page 736-737. IEEE, (2019)Super large screen games with interactive floor display., , , and . GCCE, page 1-2. IEEE, (2017)Design and Implementation of the Forearm Rehabilitation System Based on Gesture Recognition., , , and . ICPCSEE (2), volume 902 of Communications in Computer and Information Science, page 330-336. Springer, (2018)Chaos of plethysmogram in relation to scalp-EEG: a model and experiments., , , , and . Int. J. Comput. Aided Eng. Technol., 4 (6): 557-566 (2012)