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Computer science "big ideas" play well in digital sound and music.

, , and . SIGCSE, page 663-668. ACM, (2013)

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Computer science via digital sound and music: a hands-on introduction to open source tools and new curriculum material to introduce computer science concepts (abstract only)., and . SIGCSE, page 765. ACM, (2013)A STEM Incubator to Engage Students in Hands-on, Relevant Learning: A Report from the Field., , , and . ITiCSE, page 142-147. ACM, (2016)Fostering Computational Creativity through Computing in the Arts: A Community of Educators (Abstract Only)., , , and . SIGCSE, page 701. ACM, (2016)Engaging Non-Traditional Students in Computer Science through Socially-Inspired Learning and Sustained Mentoring., , , , , , , and . SIGCSE, page 639-644. ACM, (2015)Entertaining with science, educating with dance., and . Computers in Entertainment, 4 (2): 7 (2006)Computer science "big ideas" play well in digital sound and music., , and . SIGCSE, page 663-668. ACM, (2013)Parallel Execution of CLP-R Programs., , and . IJCSLP Workshop on Concurrent and Parallel Implementations, (1992)Linear Equation Solving for Constraint Logic Programming., , , and . ICLP, page 33-47. MIT Press, (1995)Finding Conflict Sets and Backtrack Points in CLP(R)., , and . ICLP, page 323-338. MIT Press, (1994)Intelligent Backtracking in CLP(R)., , and . Ann. Math. Artif. Intell., 17 (3-4): 189-211 (1996)