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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , и . Evaluating User Experience in Games, глава 13, Springer, in press.(марта 2010)The shared design space., , , , , , и . SIGGRAPH Emerging Technologies, стр. 29. ACM, (2006)Geckos: combining magnets and pressure images to enable new tangible-object design and interaction., и . CHI, стр. 2985-2994. ACM, (2011)Active office: towards an activity-promoting office workplace design., , , , , и . CHI Extended Abstracts, стр. 2165-2170. ACM, (2012)An augmented surface environment for storyboard presentations., , , и . SIGGRAPH Posters, стр. 81. ACM, (2005)LightTracker: An Open-Source Multitouch Toolkit., , и . Comput. Entertain., 8 (3): 19:1-19:16 (2010)Bridging the gap between real and virtual objects for tabletop games, , и . International Journal of Virtual Reality, (2008)Publisher: IPI press.Kolibri: tiny and fast gestures for large pen-based surfaces., , , , и . CHI, стр. 1789-1798. ACM, (2013)Flux: a tilting multi-touch and pen based surface., , , , , , и . CHI Extended Abstracts, стр. 3211-3216. ACM, (2009)Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup., , , , , и . ICAT, том 4282 из Lecture Notes in Computer Science, стр. 185-196. Springer, (2006)