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Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players., , , , , , , , , and 1 other author(s). CoRR, (2023)Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World., , , , , , , , and . CoRR, (2023)Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation., , , , , , and . CHI PLAY, page 228-235. ACM, (2021)SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders., , , , , and . UIST (Adjunct Volume), page 19:1-19:4. ACM, (2022)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life., , , , and . CHI Extended Abstracts, page 645:1-645:4. ACM, (2024)DUMask: A Discrete and Unobtrusive Mask-Based Interface for Facial Gestures., , , , and . AHs, page 255-266. ACM, (2023)Aesop: Authoring Engaging Digital Storytelling Experiences., , , , and . UIST (Adjunct Volume), page 56-59. ACM, (2019)Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality., , , , , , , and . AHs, page 318-323. ACM, (2024)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)Pneunocchio: A playful nose augmentation for facilitating embodied representation., , , , , , , and . UIST (Adjunct Volume), page 40:1-40:3. ACM, (2023)