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Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.

, , , , , and . VR Workshops, page 169-170. IEEE, (2020)

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Smooth movers: perceptually guided human motion simulation., , and . Symposium on Computer Animation, page 259-269. Eurographics Association, (2007)Clothing the Masses: Real-Time Clothed Crowds With Variation., , , , and . Eurographics (Short Presentations), page 103-106. Eurographics Association, (2006)Improving blendshape performance for crowds with GPU and GPGPU techniques., , , and . MIG, page 73-78. ACM, (2016)Learning 3D Head Pose From Synthetic Data: A Semi-Supervised Approach., , , , and . IEEE Access, (2021)Investigating the use of recurrent motion modelling for speech gesture generation., and . IVA, page 93-98. ACM, (2018)A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 509:1-509:4. ACM, (2023)How to train your dog: Neural enhancement of quadruped animations., , , , and . MIG, page 5:1-5:7. ACM, (2021)Adversarial gesture generation with realistic gesture phasing., , and . Comput. Graph., (2020)A Survey on the Application of Virtual Reality in Event-Related Potential Research., , , and . CD-MAKE, volume 13480 of Lecture Notes in Computer Science, page 256-269. Springer, (2022)Clone attack! Perception of crowd variety., , , , and . ACM Trans. Graph., 27 (3): 26 (2008)