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Human-Computer Integration (Dagstuhl Seminar 18322)., , и . Dagstuhl Reports, 8 (8): 18-47 (2018)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , и . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Shelfie: A Framework for Designing Material Representations of Physical Activity Data., , и . ACM Trans. Comput. Hum. Interact., 27 (3): 14:1-14:52 (2020)Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective., , и . ACM Trans. Comput. Hum. Interact., 30 (6): 86:1-86:48 (декабря 2023)Technology futures: Towards understanding how to design awe-inspiring futures., , и . Int. J. Hum. Comput. Stud., (2023)Enhancing theme park experiences through adaptive cyber-physical play., , , , и . CIG, стр. 503-510. IEEE, (2015)Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress., , и . Conference on Designing Interactive Systems (Companion Volume), стр. 153-156. ACM, (2016)WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream., , , , , и . Conference on Designing Interactive Systems, стр. 951-963. ACM, (2020)The "Logic Bonbon": A Computable Food, Or an Eatable Computer?, и . Conference on Designing Interactive Systems (Companion Volume), стр. 77-80. ACM, (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , и . Conference on Designing Interactive Systems, стр. 244-262. ACM, (2023)