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Wirtschaftsinformatik 1. Utb Fuer Wissenschaft, (January 2005)Towards Workflow Pattern Support of Event-Driven Process Chains (EPC)., , and . XML4BPM@BTW, volume 145 of CEUR Workshop Proceedings, CEUR-WS.org, (2005)Ontology-Based Analysis and Design of Educational Games for Software Refactoring., and . CSEDU (Selected Papers), volume 1220 of Communications in Computer and Information Science, page 602-628. Springer, (2019)The evolution of e-learning platforms from content to activity based learning: The case of Learn@WU., , , , , , and . ICL, page 779-784. IEEE, (2015)Serious Games for Software Refactoring., and . SE/SWM, volume P-292 of LNI, page 181-182. GI, (2019)User Profile Refinement Using Explicit User Interest Modeling., , and . GI Jahrestagung (1), volume P-109 of LNI, page 289-293. GI, (2007)Introduction to the Minitrack on Human-centricity in a Sustainable Digital Economy., , and . HICSS, page 4631. ScholarSpace, (2024)A Comparison of XML Interchange Formats for Business Process Modelling., , and . EMISA, volume P-56 of LNI, page 129-140. GI, (2004)Ontology-based Analysis of Game Designs for Software Refactoring., and . CSEDU (1), page 24-35. SciTePress, (2019)Business Event Oriented Information Systems Based on Meta Programming., and . ECAI, page 277-281. John Wiley and Sons, (1992)