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Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.

, , , , , and . VRST, page 4:1-4:10. ACM, (2023)

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Capacitive Heart-Rate Sensing on Touch Screen Panel with Laterally Interspaced Electrodes., , , , , , and . Sensors, 20 (14): 3986 (2020)Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction., , , , and . Frontiers Virtual Real., (2021)Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills., , and . Frontiers Virtual Real., (2021)Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality., , , and . VRST, page 32:1-32:5. ACM, (2019)Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match., , , , , , , , , and . VR Workshops, page 565-566. IEEE, (2021)Displacement Mapping with an Augmented Patch Mesh., and . IEICE Trans. Inf. Syst., 98-D (3): 741-744 (2015)Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality., , , , and . VR, page 181-189. IEEE, (2019)Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality., , and . VR Workshops, page 277-278. IEEE, (2020)Pilot Study for Telepresence with 3D-Model in Mixed Reality., and . HCI (11), volume 9179 of Lecture Notes in Computer Science, page 22-29. Springer, (2015)Study on Regenerative Energy Recovery of Electric Vehicle Through Voltage Control Using Switched Capacitor., and . IEEE Trans. Veh. Technol., 70 (5): 4324-4339 (2021)